To fill up what little spare time I have, I've started a new project. Nothing ground shattering, I'm not curing cancer or solving the traveling salesman problem in O(n) or anything important like that, but who doesn't love a good Tower Defense game? My favorite TD has always been Bloons Tower Defense, and while playing it, I can't help but think about how I would do things from a development point of view on the back-end of the game. What tower designs would I come up with? How would I design the path(s) on a level? What creature/enemy/bloon design would I have crawling that path? Could I twist the game with a new rule or concept added in? Could it be made into a head to head multiplayer style game? My mind is flooded with the possibilities of what to include in the game! I'll be keeping track of my progress as I go and I'll post everything along with the end result at the same time, source code and all. I've already started developing fundamental aspects to the game. You can place points to draw a path and little dots currently crawl the path before disappearing at the final point. Exciting I know, but you have to walk before you crawl and crawl before you kill it with a tower.
This is my first Tower Defense game to ever make so we get to walk the path together when I finish writing up the whole article for you. The design process is moving along and today I plan to talk specifications with my lead art designer (my buddy Brice) about what visual themes we want to give the game, he'll definitely be in charge of that. I plan to go over details such as how I'm going to track of a path for the enemies, what strengths/weaknesses to give my towers/enemies, what choices I give the player, how difficulty settings change gameplay, the money and points systems, and every detail I can come up with down to the name of the project (currently undecided). I don't have too many things set in stone, yet. All I can promise is that it's going to be in C# and optimistically take a good two or three weeks. I'm sure you'll hear back from me before it's done, though. This is the first of many case study programs I'll be doing so don't forget to come back and check out what's available.
C#, Case Study, Development
tower defense, game, design